Happy Ending - Why Are Movies and Games Afraid Of Breaking Reality?
When you take a look back on the history of cinema and video-games you begin to notice that most consumers are there for the same reason your uncle goes to that suspect massage parlour down the road - everyone wants a happy ending. It doesn't matter whether you're a popular school kid avoiding an unforgiving school principal, an Italian plumber munching on mushrooms or the latest brain dead character from one of those Matthew McConaughey and Kate Hudson train wrecks it all ends up the same - the boy gets the girl, evil is thwarted and everyone lives happily ever after.
Why are movies and video-games so afraid of providing that thought provoking, or even emotionally challenging ending that some movies truly deserve.
It becomes immediately apparent in Vince Vaughn's comedy Dodgeball how much weight an ending can really hold. For those of you who have seen the movie, you'll be familiar with the sudden death round that eventually sees Peter La Fluer (Vaughn) win the championship for The Average Joes and everyone lives happily ever after. Highly predictable yet almost satisfying because that is the ending that everyone expects for fulfillment.
However if you watch the above video which was included on the special edition DVD you'll see the original ending and all of a sudden the entire dynamic of the movie has shifted. Instead of the happy go lucky forgettable ending suddenly we have something that provides a massive amount of weight. We've watched this team struggle to get to the championship and now the movie abruptly ends on this sad note - everything until now means nothing because evil has won, the team has lost and it's something that is going to stick with you long after the final credits roll.
It's not just movies that are notorious for settling for the happy ending. Constantly we are subjected to rescuing the princess, saving the human race from certain doom and generally just making everything alright. While there are a handful of games out there that really shake things up they are few and far between.
SPOILER ALERT!!

This is why Red Dead Redemption worked so well. We had spent 20+ hours with out hero (if you could call him that) and it culminates in what was clearly an inevitable ending that not only provided a PERFECT ending to the tale, but still managed to shock players. Rockstar were not afraid to step out and provide an emotionally challenging and engaging ending that certainly wasn't a happy ending, and the narrative benefited from such a bold move.
Heavy Rain is another one that is truly a front runner when it comes to providing a consistent experience. While the ending largely depends upon what choices you make and the results yielded from said choices, the entire narrative can be rather unsettling and harrowing. One scene in particular sticks out in my mind a good twelve months after I experienced it - deciding whether to slice off my own fingers in order to learn the location of my son. I've never grimaced or hesitated with a game character before, nor have I since that very moment. That's a power that no amount of gameplay mechanics can provide.
Condemned: Criminal Origins is another fantastic example of what an ending can bring to the table. While the story could have well and truly ended with Ethan overcoming evil right there in that final area, the game ends on a cliffhanger cutscene that not only questions the entire spectrum of reality for the entire game, but also Ethan's very sanity.
SPOILERS OVER
So why are studios, directors and game developers so afraid of providing us with a dark and grim ending? While not every movie or game dictates a depressing, heart filled ending some of the greatest moments in cinema and games will be remembered for these emotionally charged moments.
We need more "Luke, I am your father" moments in our media, more of those Red Dead Redemption endings and some truly freaky moments like the ending of the original Psycho from Alfred Hitchcock.
You're already breaking reality by making movies and games, so bring us an ending we deserve.
By Stephen Heller
What is your favourite game ending? Discuss in the comments below